Friday, May 22, 2015

Fast-and-Loose approach to Software Quality

I see two basic approaches to trying to write "good" software. One is to build each part of it the best you can, test it as good as you can, make sure it is perfectly correct, before moving on to do the same thing for the next component. The other is to create each component quickly and less perfectly, creating all components so they barely work, but work together. Only later focus on testing and making sure the software is "high-quality".

It is important to write software the best you can. Why? Because else you incur "technical debt" which means it becomes difficult to change and adapt your software later. Many times I've found myself taking shortcuts and ending up with a lot of hard-to-maintain, hard-to-change, hard-to-understand code. Learning from this I at first made the decision to try to always write my software the best way I can, knowing everything I know about programming. The question is: What does it mean to "write software the best way you can"?

One approach is rigorous unit-testing and running the tests often. Writing clear and to the point comments. Making sure the formatting of the code is perfect and the variable- and method-names not misleading, that the code is "intention-revealing" and perfectly re-factored, with no code duplication, that it is in all manner of ways the best code you can write - knowing all you know about programming.

The problem I see and have experienced with such "drive towards perfection" is that it is basically pre-mature optimization. You write perfect code, perfect tests, perfect refactorings, perfect comments only to find out that you will throw out much of that code because you realize the top-level design of your application needs to change, or can be implemented in a much simpler, better way.  Which you couldn't see when you started programming it. Seeing this I've started to think the fast-and-loose is the better approach after all.

A good metaphor for this I think is how you (or your mechanic) tighten the bolts that keep your wheels attached to your car. There are maybe 8 bolts with which you screw the wheels to the car. If you followed the "do every task perfectly" -approach you would tighten each bolt as perfectly as you can, as tight as possible.  But mechanics don't do it that way. They first tighten each bolt loosely, then do another round on all of them tightening them more, and perhaps a third round making them as tight as possible. Why? Because if you start by tightening the first bolt perfectly tight it might make it impossible to tighten the bolts on the other side of the wheel as tight. The wheel might be tightened too much on one side and too little on the other.

So it is with software development, software "construction" I think. Better to first make all parts fit loosely, but make sure they work together. Only later start tightening them, making their code better re-factored, better testable, better commented, making sure you don't "tighten" any individual component pre-maturely, giving the other components room to be tightened properly as well.  If at any point you need to throw out  some code that is not a big loss because you have not spent too much time on making it perfect pre-maturely.

I now believe this fast-and-loose approach to SW-engineering is better than continually writing the best, tightest code you can. This is not a Silver Bullet. It is hard to say and decide "is it good enough" and leave the code in a state that leaves it un-maintainable in the long run.  But that would be like the mechanic tightening your wheels only one round and thinking it's good enough.



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